Granular Synthesis Through Tactile Interaction and Acoustic Tracking
The Texturizer is a tangible acoustic interface that intends to provide a platform for sonic exploration through
granular sound synthesis. The interface is designed to track acoustic signals generated by the tactile gestures of the
fingers on a traditional snare drum. These acoustic signals are captured using a condenser microphone attached to
the instrument and are utilized within the Max/MSP programming environment to trigger aural events such as a
granular synthesizer and electroacoustic sound-shapes.
The Texturizer was designed as a tool for electronic music composers and performers seeking a unique approach to their creative process. Composers can use the interface as a sonic palette to inspire and envision sonic textures in their musical pieces and performers can use it as a flexible controller for live performance. The Max/MSP patch is designed for easy reconfiguration, providing artists with the flexibility to craft distinct sonic palettes.
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The Texturizer was designed as a tool for electronic music composers and performers seeking a unique approach to their creative process. Composers can use the interface as a sonic palette to inspire and envision sonic textures in their musical pieces and performers can use it as a flexible controller for live performance. The Max/MSP patch is designed for easy reconfiguration, providing artists with the flexibility to craft distinct sonic palettes.
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- Project for the Motion Capture for Interaction Design course at the University of Michigan, School of Music, Theatre & Dance.